DeadHold
DEADHOLD (Working Title)
Pre-Alpha v0.1 — Closed Playtest Build
Defend a boarded-up house against waves of zombies in this top-down roguelite. Every round, zombies attack your windows. Boards break. Breaches happen. You shoot, you repair, you survive — or you don't.
Between rounds, draft one of three random upgrades. Stack damage for a glass cannon run. Reinforce your boards for a fortress build. Chase rare upgrades that transform your pistol into something unrecognizable. No two runs play the same.
WHAT'S IN THIS BUILD
- Single-room arena with 4 boarded windows
- Wave-based rounds with scaling difficulty
- 2 zombie types (shamblers and runners)
- 8 upgrades across 3 rarities (Common, Rare, Epic)
- Full run loop: survive, upgrade, die, restart
WHAT'S NOT IN THIS BUILD (yet)
- Real art (everything is placeholder grey-box)
- Music
- Additional zombie types
- The full 30-upgrade pool
- Multiple rooms, outdoor areas, additional weapons
This is a gameplay test. I want to know if the core loop is fun. Your honest feedback directly shapes development.
📋 FEEDBACK FORM — CLICK HERE
CONTROLS
| WASD | Move |
| Mouse | Aim |
| Left Click | Shoot |
| R | Reload |
| SpaceBar | Repair (stand near a damaged window) |
| Published | 16 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | unluckyseancoding |
| Genre | Action, Shooter, Survival |
| Made with | Godot |
| Tags | 2D, Fast-Paced, Godot, Horror, Singleplayer, Top-Down, Top down shooter, Zombies |
| AI Disclosure | AI Assisted, Code |

Comments
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Love the concept, I can imagine a ton of cool mechanics. Hope you keep it on!
Will do Thanks! if you played at all would really appreciate if you went to the link and filled out the form so I can be able to have some feed back! Plan on moving to a beta version on here in about two weeks.
Done!