<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DeadHold Devlog - itch.io</title><link>https://unluckyseancoding.itch.io/deadhold</link><item><guid>https://unluckyseancoding.itch.io/deadhold/devlog/1515410/devlog-1-from-grey-boxes-to-real-sprites-and-a-big-upgrade-system-change</guid><title>Devlog #1: From Grey Boxes to Real Sprites — and a Big Upgrade System Change</title><link>https://unluckyseancoding.itch.io/deadhold/devlog/1515410/devlog-1-from-grey-boxes-to-real-sprites-and-a-big-upgrade-system-change</link><pubDate>Wed, 06 May 2026 02:58:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTAzNDg3LnBuZw==/400x224%23c/xDVSrl.png"/><p>Hey everyone — first devlog for DEADHOLD. If you played the pre-alpha, thanks for being early. Here&#039;s what changed since that build. The Game Has a Face Now The biggest visual change: grey boxes are...</p>]]></description></item></channel></rss>